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Cockpit
Project
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I started the cockpit project mainly because I have always wanted a
full-scale simulator, and because flight sims are loads of fun to me and I want
to make my sim time as enjoyable as possible. To that end, the cockpit
project kept the following goals in mind.
Design Planning - Conceptual Logic:

Suspension of Disbelief
This is a term that loosely refers to the amount of
'immersion' you get when playing computer games. It describes the degree
to which you get 'pulled in' to the simulation and entire experience. The
act of pulling a lever to lower a plane's landing gear provides a higher level
of Suspension of Disbelief compared to pressing the "shift" key and
the "G" key on the keyboard. Using a joystick to steer an
aircraft provides a higher level of Suspension of Disbelief than using the arrow
keys on a keyboard.
I have seen some cockpit projects that recreate the seats,
size, etc. of a real cockpit to exacting detail. I wanted to create a
cockpit that provides an adequate level of Suspension of Disbelief. True,
in essence it is a bunch of switches, buttons, and plastic panels and it will
never leave the runway of my computer room. But when I am 'in the groove'
I want my cockpit to immerse me deeper than a simple keyboard can.
We really can't have a great deal of realism in a flight sim
until either virtual goggles are as affordable as big (21") monitors, or
multiple monitors can be linked together to provide more than what a single
monitor can give. The 'shadowbox' effect of using one monitor in a forward
view is not unlike driving a car while wearing blinders. There is only so
much you can get out of such a setup.
Realism
When I am flying my computer simulations, I want my cockpit to
look as much like the real plane as possible. When I'm not flying my
computer simulations, I really don't care what it looks like, and it shouldn't
have piles of cables laying everywhere.
I have no desire to make a fancy outer shell at this
time. I can see the need for an enclosed cockpit or a helmet with
earphones since it would help in noise reduction.
Portability
I live in an apartment, and the assembly, size and weight of
the entire cockpit was examined with this in mind. I have seen some
cockpit projects on the web that fit only in the garage or a shed due to their
sheer size and weight. A cockpit of this kind could never be built in an
apartment.
When I do move into a house, I do not want to go to the garage
to play computer games. I want to play in the comfort of my computer
room/office. I want the ability to move the entire cockpit assembly to a
different room with the least amount of effort possible.
Materials/Construction
I really debated on whether to simply fasten my joystick and
throttle to a piece of wood (better than suction cups!), whether to use all
wood, or try to find a salvaged cockpit from a junkyard.
I did know that I wanted to use little, if any, wood.
Wood is heavy. Wood is wood, not the metals and plastics you see in a
modern jet fighter's cockpit.
Plastics and metals do cost more than wood. Metals can
be more difficult to work than wood if you don't have the right tools.
Comfort
I like my computer chair. It was expensive, and if you
sit in it, you will see why! It's very comfortable. I could spend a
great deal of time in my computer chair. I have no desire to sit in a
cramped cockpit where I am nearly curled up in the fetal position.
Therefore I created the overall dimensions a little larger than they probably
should be in order to be accommodating and comfortable.
Cost
Cost is alwys a factor. I found several sources of
military grade switches, but these ran anywhere from $10-$20 per switch.
Multiply this by the dozens of switches in a cockpit and you could easily put
several hundred dollars into 'military grade' components for a replica cockpit
where you play video games. I chose the more economic switches whenever
possible. The same goes for the rest of the components.
Programmability/Setup
What good is a cockpit if the steps to program the key
functions require so much involvement and work that you never get around to
playing your computer simulations? I created my 'pit with as much access
to wiring panels, interfaces, etc. that it wouldn't require much effort to
rearrange the switches if needed. The actual programming of the keys are
done relatively easily and may take an afternoon to complete.
Target Platform
My project is based loosely on an F/A-18 Hornet. I want
to be as realistic as possible, but I didn't want to be 'stuck' with only Hornet
simulations. |